Saturday, June 30, 2012

Star Trek Online Developers Gozer and Heretic Signal Resignation

Star Trek Online has seen two developers mark their calendars with a figure resignation, both Geoff "Heretic" Tuffli and Dan "Gozer" Griffis have signaled their departure from Cryptic Studio's MMORPG game with future resignations and left behind their notes on the forums.

http://www.vg247.com/2012/06/26/star-trek-online-content-designer-dan-griffis-to-depart-cryptic-in-a-few-weeks/

"Star Trek Online content designer Dan Griffis to depart Cryptic in 'a few weeks'"

Looks like Gozer is departing and above is the link to the .VG247 on the subject.

http://sto-forum.perfectworld.com/showthread.php?t=278521

Also, "jumping ship," is Geoff "Heretic" Tuffli who left his mark on the STO Perfect World forums with an apology and a sad farewell to the players.

Developers have a lot of social context and currency with the virtual worlds that they develop for. They're, in a way, the architects of the aesthetic and the code that governs how the community interacts with that virtuosity and within themselves; as a result, they're often the target of adulation and scorn in turn depending on the cycle of development. Not often do they work directly with the community--but sometimes they do become part of the very worlds that they develop and design.

As a result, the departure of developers from an MMO game brings with it a different and distinct sensation than the sense of developers who worked on a static, published single box game. Certainly now we're seeing more episodic content; but MMO developers personally affect and cast great shadows over the online communities that their games support.

So when they leave, it's a bit of a big deal.

Link, via MMO Anthropology.

Thursday, June 14, 2012

Blizzard Doubles-Down on Cheaters With Permaban Threats

Cheating is a big deal in the MMO industry, and as everyone knows, Blizzard recently flipped the switch when it comes to their real-money transfer auction house so they’re on the wire when it comes to protecting the value of virtual items. Diablo II is an excellent example of what happens when hackers and cheaters can duplicate items and produce a great deal of virtual items into a market that considers them valuable.

In an article on SiliconANGLE, I went into a discussion of Blizzard’s newest approach which is to strike down anyone caught cheating in any manner. This comes on after Blizzard has banned over a thousand people in almost 24 hours after the launch of the AH; and further there are rumors right now of several duplication hacks persistent in the game (note: I haven’t had a chance to substantiate any of these.)

However, it seems likely there will appear a duplication bug. With the presence of the RMT AH this sort of thing will inflate the in-game economy and devalue virtual items so Blizzard will probably be quick to come down on perpetrators as well as the code itself to stop this.

In fact, right now Blizzard requires people who use the RMT to use Authenticators; however, this will not stop duplicate hackers from producing, and then laundering their items through numerous toons to finally get to the one that produces the money via the RMT if we expect to see a money-mob arise from the money making aspect of Diablo III.

Link, via SiliconANGLE

Friday, June 08, 2012

Star Trek Online Lock Boxes and Lobi Crystals

Cryptic Studios and Perfect World Entertainment just cannot help themselves when it comes to the grab-bag items called “lock boxes.” The Ferengi lock boxes, distant cousins of the Cardassian lock boxes, have been around the servers for more than a month now, dispensing randomly starships and terrible loot for microtransaction currency bought master keys.

How have these affected the in-game economy?

Link, via MMO Anthropology.

Friday, June 01, 2012

PlanetSide 2: Female Not-Bikini Armor

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Oh, wait, this is a science fiction MMORPG; that’s a problem with fantasy MMORPGs.

Spotted this one in a recent Massively.com article on SOE’s PlanetSide 2.

The much-anticipated, upcoming sci-fi MMORPG PlanetSide 2 is showing off that they’re offering trooper armor for both boys and girls. In a sort of way seeing this brought up the old controversy about fantasy-settings where for some reason boys get gauntlets of iron-palisades across their entire bodies, and girls barely have their torsos protected while showing off cleavage and belly.

Who says PlanetSide 2 is going to be a dude fest? OK, it might be, but at least it'll have some nifty female avatar options. Sony Online Entertainment is also thumbing its nose at game industry tradition when it comes to clothing women in skimpy combat attire.

The company's latest press release features renders and screenshots of fem-troopers in full battle gear. There's not a bare belly nor a shapely thigh in sight, just functional equipment designed to keep avatars alive rather than stimulate opponents.

Science fiction armoring, however, rarely suffers this strange gender dimorphic double-standard; often the girls get just as much protection as the boys. Which would make more sense no matter the setting.

There may yet be hope.

Of course, I should point out that SWTOR is kind enough to give equal protection cross genders as well to Republic troopers.

Wednesday, May 30, 2012

Fiction Spotlight: “Something Funny Happened At Matsuri”

I remember Matsuri festival back in Phoenix, it's a fun and interesting time of cultural discovery and development. For a portion of desert in southern Arizona, the city does have a notable contingent of Nipponese citizens. As a result, the festival can be quite an experience -- also there's more than enough animé fans in the city willing to participate in the live-action version of their favorite pastime.

Of course, this means something altogether different for Vex Harrow.

As a result, this week’s spotlight Something Funny Happened at Matsuri features the festival and a lot of Nipponense-related elements.

The shining example of this particular booklet is that it includes four pages of manga drawn by one of the Vexations artists and a beautiful cover.

I’ve decided to make this one the spotlight for this month because Matsuri will be upon us soon this year, and it’s about time to pay some homage not just to the Nipponese heritage and culture, but also the way that Americans see them through the lens of literature, animé, and manga.

I am also reminded of the World War II Japanese Internment camps, one of which was situated near Phoenix, Arizona. A terrible and stupid act by the United States that Star Trek celebrity George Takei is working on bringing more attention to so that hopefully it will never happen again.

Link: Something Funny Happened At Matsuri by Kyt Dotson

[Reposted from: Mill Avenue Vexations Blog]

Monday, May 21, 2012

Around Tristram: Diablo 3 or Bust

First, let’s start with the bust.

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Upon the launch of the game, Blizzard’s servers buckled under the popularity and many people saw these sorts of errors crop up. I was one of them – although that’s not my screenshot – there was a plethora of errors that got displayed.

Fortunately, Blizzard managed to get things under better control this week and we’re seeing more stable servers.

They also apologized for their issues.

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I’ve been setting myself up with a very nice Witch Doctor. It’s a fun class that in the beginning feels like she plays as a sort of pets + crowd control class. However, as with everything that Diablo 3 does, there’s a lot of different mechanisms that come into play with each of the different skills.

Role can change literally at a level.

I’m not even level 20 yet and I’ve seen: CC, pet-powers, ranged-slow, poisons, melee-drain-tank, …

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The in-game graphics are very nice looking.

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Alright. That’s a minor spoiler (anyone who got through the beta missed this because it’s the part immediately after the Skeleton King.) Most of the game involved seeking the origin of the fallen star and the blue glow in the cathedral.

Here it is. It’s Tyrael. Anyone who has played Diablo 2 knows who this is and what he represents.

So far, it’s been an excellent experience.

Although truthfully a little bit of the lag can be really frustrating and a bit confusing.

Saturday, May 12, 2012

Laptop Issues: Raid Array

Well, it looks like I might need to call DELL about repairs again. One of the drives in the raid array on my computer appears to be failing.

I hate to be without it again for another two weeks, but this could become very bad if it continues to persist; especially because it ruins my gaming sessions.

The symptoms are that sometimes it just freezes up—upon rebooting the raid initializer tells me that there was an error with the first disk (Disk 0) and once I get the machine launched, I have to open up the Intel Rapid Storage manager, re-initialize that disk, and viola it works again.

This only happened once last week; now it happened again this morning.

Not a good sign.

Monday, April 16, 2012

“I Am Forsaken” Looking Back at World of Warcraft

It’s been almost a year since I thought about an old fanfiction story that I wrote about Blizzard’s World of Warcraft. In the game, there’s a faction called the “Forsaken,” they’re a race of zombies who belong to the Horde.

Long considered the “evil” races, the Horde has a long tradition of races who have suffered some sort of hardship (often of no fault of their own) and overcome it.

In the case of the Forsaken, they’re a race of enslaved undead who have recently gained freedom and sentience.

As a result, I thought about how they handle an alien philosophy and a totally alien morality from living species. In fact, one of the quest chains of the Forsaken in the development of a plague that would give them the ability to kill other races and turn them into more undead.

Not exactly the nicest thing.

Why my fanction today?

This comes to mind today because I’ve received yet another favorite on my story on Fanfiction.net I Am Forsaken. The reason it’s important to me is that it takes a human perspective of death, returning as undead, and how some might feel about the alien morality of spreading plague and death.

After all, all the undead were alive once.

Link, via Fanfiction.net

Monday, April 09, 2012

Patent Trolls Sting World of Warcraft Over Virtual Worlds

Worlds Inc. has filed suit against Activision-Blizzard over the use of technology that fits with patents the received last decade entitled "System and Method for Enabling Users to Interact in a Virtual Space." This is one of six patents the company owns involving the interaction of players in highly immersive 3D spaces.

Worlds Inc. has alleged that multiple titles from the game publisher violates their patents such as World of Warcraft and Call of Duty.

"Technologies created by Worlds have helped the businesses of virtual worlds gaming and the sale of virtual goods to grow into a multi-billion dollar industry," said Worlds Inc. CEO Thom Kidrin. "While we are pleased to see that the gaming industry and its rapidly growing customer base have enthusiastically embraced our patented technologies, we deserve fair compensation for their use."

Worlds Inc. previously sued and NCSoft over their MMO title City of Heroes—the suit was dismissed in 2010 after the MMO publisher settled for an undisclosed amount.

Since 2001, Worlds Inc. has been amassing patents that relate to virtual worlds and promote themselves in press releases not as a technology company, but as an intellectual property holding company. In this fashion they have all the hallmarks of a patent troll—a company who exists only to make money off predatory lawsuits against companies who brush up against the patents that they hold.

The company talks big, promoting only the patents as affirming its hold over virtual worlds. A software developer who innovates, designs, and creates should be able to point to published works that have expanded human technology and enhanced the MMO world. Instead, in their press releases Worlds Inc. harps about the USPTO recognition of patents and none of their own architecture or innovation.

During the lawsuit against City of Heroes in 2008, Worlds Inc. claimed assets in patents from the 1990s; but looking at the patent being used against World of Warcraft the initial had been declared in only 2001—the same year that Warcraft launched.

This may be a “waking the sleeping dragon” event for Worlds Inc. as Activision-Blizzard is not a company to be trifled with. World of Warcraft is still the best populated MMO in the world and while competition has been chipping away at its player base amassed $503 million in profits (a record amount) in 2011. As a result, the patent holding company might be picking a fight with an opponent who finds them crunchy and good with tartar sauce.

Link via GamesIndustry International.

Saturday, March 17, 2012

Exploring the DrunkenCraft Server in Minecraft

As you know by now, I am loving Minecraft; so I was overjoyed that there’s now an MMO Anthropology video looking over a server where users can get together and create interesting things—like trees within trees.

Link, via MMO Anthropology and YouTube.

Friday, March 09, 2012

Milestone Three: Laptop Repaired

It is now safely (or unsafely) back in the place it was when it got nearly destroyed.

DELL replaced the mainboard, the keyboard casing, and the keyboard itself (so no more unexplained scratch on the “D” key.) It’s not acted up at all since it’s return and I am quite pleased.

Kudos to DELL.

Thursday, March 01, 2012

Milestone Two: Laptop Arrives at Repair Facility

According to the FedEx tracking, the laptop is safely ensconced (and signed for) at the repair facility.

Now I just have to wait for them to repair it.

As I understand, it can take up to 5 business days for that to happen.

Wednesday, February 29, 2012

The Lamentable Shame of no Valentine’s Day in DCUO

Sony Online Entertainment discovered that players hated the previous Valentine’s Day event so much that they decided they needed to entirely remake it. And, because they couldn’t do that in time for this year, they decided it was necessary to ditch it entirely for the days surrounding February 14th in DC Universe Online.

Come along with MMO Anthropology as we talk about how it was celebrated last year – since there’s no way to get footage of the event from this year.

Link, via YouTube and MMO Anthropology

Milestone One (Supplemental): FedEx Tracking

The package has arrived in a city near the repair facility as of today—Leap Day—and since it’s due to be delivered tomorrow, 2012 March 1, I think that means that it’s on schedule.

In other news, I’m actually watching this FedEx tracker like a hawk.

Already one thing went wrong with this process and I don’t want to see it happen a second time.

Although, I feel that the worst possible moment will be upon its return.

First, I’ll let it get there.

Friday, February 24, 2012

Milestone One: Laptop and Box Dropped Off for Shipment

The out-ship box arrived today, furtively, as if sneaking up on my doorstep and laid in wait there for me to check for it. (Or perhaps the delivery happened whist I was in the shower, which is quite possible.)

The moment I discovered it on the stoop, I tore into it ravenously, devoured the instructions, followed them as best I could, and packed up the damaged laptop. I included an unnecessarily long-winded description of the problem on the shipping notes and taped it up.

The trek to the shipping center was arduous and I storm brewed a mighty cauldron of dark clouds overhead with mumbling about rain and thunder. (I drove a car anyway, a rare thing for me by myself but not altogether that epic.)

I prevailed.

I dropped it off at a FedEx drop-ship center and discovered I couldn’t get a receipt for dropping it off… Although I did copy down the number and I know the place I left it. I hope that this doesn’t become the next SNAFU in the repair process.

Meanwhile, I look forward to believing that it’s in DELL’s hands now and that repairs may get underway.

Thursday, February 23, 2012

Four Days In and I Haven’t Been Able to Ship My Laptop Out

Surely, the stars have aligned against me. DELL did ship out the box for my laptop to be shipped back on time and according to FedEx it was delivered yesterday at 11am.

However, it never appeared on my doorstep. I even went out to the front office to see if they’d received it there and left my phone number in case the out-ship box appears. I guessed that if anywhere had received the delivery it might be them.

I have triple-checked the address with DELL (possibly quintuple-checked by the number of phone calls I’ve made.)

Today I contacted DELL again to ask them to send the box again. It looks like it’s expected arrival is sometime next week either Monday or Tuesday. Putting me in the dismal position of being without my work system for yet an extra week.

I hope this was a fluke with FedEx. After all it’s just an empty box and wouldn’t require an signature on receipt—if it’s not a fluke, this could be a problem for when my system is returned to me via the same route it went out on.

Just to be clear: I have contacted DELL to re-send the box; I have not contacted FedEx to attempt to locate it (because at this point why?)

I’ll keep everyone updated.

Monday, February 20, 2012

Sending my Laptop to Hell in a Handbasket

I just accidentally spilled Mountain Dew all over my expensive Alienware laptop. It’s been a wonderful, amazing laptop, and I’ve owned it less than a year now – fortunately, DELL is going to fix it.

I am sorely tempted to do a better job of wiping it down before sending it to them; but I might as well leave it alone for the moment.

I actually managed to spill the soda on it from the other side of the table because I was trying to keep the open container away from my computers. Of course, there’s a universal law of attraction between expensive equipment and destructive fluids.

Irresistible force no doubt.

As a result: No fun video games for me.

I’m stuck in boring nothing land for a while and I may not even be able to access my most recent work. Fortunately, everything from last week is already backed up and is forwarded through the cloud so I can access it.

I’ll keep this blog updated.

Saturday, February 18, 2012

Around Minecraft: A Reckoning

Earlier this week, I had a bout of illness and some severe headaches. With this, usually means that I have to take painkillers and that means opiates. It also means I get a bit loopy. However, I also bought Minecraft, and that meant I had something to distract me.

Needless to say, I spent a while leveling the land.

It’s difficult to give Minecraft justice with screenshots; but here’s some to give you a hint as to the tip of the iceberg of my adventure so far in just three days.

javaw 2012-02-17 21-08-37-21

This is a visitor center.

Every time I move into a new area, find a mine shaft, or crevice to explore, I build one of these atop it. Most of them just contain a crafting table and an oven—some have a bed—but almost all of them have lower basement exits that go into the mine (with doors of course.)

They’re frugal, but cozy, and I expect them to tell the story of the mine shaft below after I’m done with them.

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This is the Undermountain Pass. I dug it in a straight line through a mountainside in order to see where it would go. Worked out pretty well, actually. It even peeked out on one edge into a vast mountain valley lake.

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There’s the lake—those are some odd floating island formations with hovertrees on them out there.

I haven’t explored those yet.

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My newest addition: the swamp visitor’s center.

It’s even got double-tall windows for taking in the view. And, if you look just to the side, you might even see one of my giant mushrooms. I am thinking of building one of my next structures on top of one just because…

Maybe some other time.

And to say adieu, here’s the room with a view.

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Friday, February 17, 2012

Love Rockets and Hallmark in World of Warcraft for Valentine’s Day

The “Love is in the Air Festival” in World of Warcraft has been going on for a few years now. Blizzard has seen fit not to tweak it every much except to allow people to revisit the favorite dungeon instance of Shadowfang Keep for the showdown with the Crown Chemical Co. apothecaries (the villains of this Valentine’s Day festival.) I love Shadowfang as much as the next gamer, but it’s about time they updated the content a little.

Yes, yes, the Valentine’s Day festivities bring us the “Love Rocket” and other odd items, but it’s just not cutting it anymore.

Link, via MMO Anthropology and YouTube.

Monday, February 06, 2012

The Darkness II: Screenshots from the Demo

Since I’ve started this mini-trend of posting screenshots from the games that I’ve played, I figured that I’d bring some of the more interesting scenes from a new demo I found on Valve’s Steam service: The Darkness II.

Published by 2K Games and developed by Digital Extremes, the game does a fair job of forming a shooter/horror atmosphere. The voice acting is alright, although sometimes the skulls of the characters feel a bit…off. Although, I was shooting at their skulls more often than admiring them.

I didn’t have the joy of playing the first The Darkness, but from what I understand various critics didn’t like the game very much. So here’s hoping this next incarnation (read: sequel) will do better than the first.

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This unfortunate fellow is the first thing I saw in the demo. He’s apparently an occultist who wants to take the Darkness from from Jackie—the MC of the game (whom I’m playing as.) Missing teeth, wrecked face, this fellow has suffered horribly and this may fuel his desire to take this magic power from me.

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The Darkness manifests as a pair of very angry snake-headed tentacles that seem to hang out around my shoulders. They’re actually quite helpful—as you see above—and can grab guns from the ground, doors from cars to act as body shields, and even fling things (like doors and rebar) to ruin the day of whomever I threw them at.

Not to mention, I can also dual wield weapons (mostly handguns and Uzi’s in the demo with the odd shotgun.)

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If I get too close to a light source the Darkness freaks out and recedes (and it reasonably stuns me and makes it difficult to fight back.)

As a result, when entering an area, I try to sight any lamps or pools of light and put them out. Fortunately, guns manage to be an excellent candle-quitter for stopping these problems (just target and fire.) It’s my understanding that in the previous The Darkness the tentacles themselves could kill lights and in this one they will not—must use ammo.

And then… Then there’s this little guy:

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Okay, so the first screenshot it the imp getting his butt-electrocuted. I thought that was funny.

I believe this is called a darkling and he enters the battlefield time to time as a guide. He also leaps onto enemies and subdues them so that I can eat them.

And I do mean eat them.

Whilst it’s true that I can shoot them down with the guns—but it’s much more fun to whack them with the tentacles and then grab them. Once grabbed, I can execute them gruesomely with the tentacles to some effect. Often with some benefit such as health regen or additional ammo.

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Gruesome indeed.

Finally, when a person is downed (without a special execute) it leaves their “heart” intact and I can “devour their hearts,” which gains skill points that can be spent on a variety of upgrades to the character.

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Yeah, not happening.

In conclusion. The art style is a little bit cel-shaded making it feel just a wee bit comic-bookish; but it’s more photorealistic than it is cel-shading (a good comparison might be the game XIII). There’s the mobster with evil magic powers motif going on.

Intermittently I got an emotional introduction to his dead girlfrield (who sometimes appears in pools of light—symbolism here?) and that’s it for the demo.

Will it be a good game?

Perhaps.

The demo comes across okay, although a little bit crass. This is a gruesome horror/action shooter after all so I guess we should cut it some slack there.

Meanwhile, that’s it for today. Adieu.