In the past, I have done a lot of video game reviews for websites such as Vox Ex Machina, where I work as the assistant editor, and GameOgre.com, where I was a game correspondent. My primary focus has always been massively multiplayer online games, but now I'm thinking of looking at how blockchain gaming is affecting the industry.
For a simple explanation, blockchain technology uses cryptography and distributed ledgers to create an immutable record of transactions by building up a "chain" of transactions where each new link in the chain depends on the status of the last link. This means that anytime a previous link is changed, the links after must also be changed, this makes blockchains tamper-evident.
Blockchains are useful for gaming because they allow for the creation of currency tokens that can be actually owned by players -- the person with the cryptographic keys to a set of tokens is in control.
Originally, these tokens acted a lot like premium currency in games, such as gems or similar used for in-game microtransactions. However, with protocols such as ERC-20 in Ethereum, it is possible for tokens to represent individual virtual objects as well.
This way, it is possible for an in-game item such as a weapon, a piece of armor, a space ship, a chair, a house, or even a plot of land -- this list can go on -- to be represented on the blockchain as an entity that can be provably owned and traded between players.
This fact has not been lost on the gaming industry at large and I would love to provide a better analysis of how it is being embraced and adopted.
More thoughts and analysis coming.
Sunday, November 17, 2019
Getting back to video game reviews, but focusing on some blockchain games
Posted by Kyt Dotson at 11/17/2019 10:15:00 AM 0 comments
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