Wednesday, April 20, 2011

Green Dragon Inn: The Zen of the Worgen and Gilneans

fidelia-worgen-smaller I recently started playing a Worgen character in World of Warcraft so I figured that I’d outline my experiences for the Green Dragon Inn. Thus the post that just got put onto the soon-changing website, “Cataclysm: The Plight of Gilneas.” This may be my last post for them as they’re changing their angle on the MMO universe.

The worgen get a particularly interesting connection to the world, mostly in that they have a phased starting zone a lot like how the Death Knights do. You can’t jump directly into gen pop as a worgen and are instead forced to play through an epic narrative of romance, patriotism, loss, and eventual expulsion.

If you’d like to join my friends, they’ve set up a small all-worgen guild on the new WoW server Nesingwary. They’re called <The Knights of Gilneas.> You can find me there on intermittent afternoons as Fidelia.

Link, via Green Dragon Inn.

Sunday, April 17, 2011

Midnight Sea Society now on Facebook

TnS_cover_with_name My friend, Avatar Michael Nelson, is working on a community focused on the ideas behind lucid dreaming and self improvement. He’s calling it the Midnight Sea Society and they’ve already published one book, The Tower and the Sea.

Being that it’s generally my job to be social for all my friends, I’ve set up a Facebook page dedicated to his operation and the book.

From the web page,

You see, I believe a few things. Maybe you believe in something similar. If so, I invite you to explore our teachings, especially the lucid dreaming guide.

I believe that we are all connected. In some small way, what happens to one of us, happens to all. We share the same loves, the same joys, the same pains. We have the same needs, desires, and fears. When we are at our best, we move together. When we are at our worst, we move together. We are connected.

If this is your kind of thing, go check it out.

If not, I’m sure we can find something for you to chew on.

Link, via Facebook.

Thursday, April 14, 2011

GameOgre: Black Prophecy First Impressions

blackprophecylogofirstimprssionsI’ve recently had the benefit of reviewing the new free-to-play space sim MMO called Black Prophecy for GameOgre. It’s a pretty good game, as a connoisseur of space fighter simulations and a lover of science fiction.

The game is still in beta so my review is somewhat forgiving of some of the issues I discovered. Overall, the biggest problem is how short the story is. However, if you like space fighter simulations in solo mode – you’ll probably love what Gamingo did with Black Prophecy.

Here’s a taste of my review,

In the beginning there was Privateer and it was good; then came Descent, I, II, and III and Freespace, Tachyon: The Fringe, and the Independence War series; and then there was Microsoft’s Freelancer—the MMO world rejoiced when Jumpgate made a grand entrance and cried when it crashed and burned in the mountains of obscurity (never fear, we might see Jumpgate: Evolution!) Finally, there’s those who wanted to scratch their eyes out when Starwars Galaxies: The Jump to Lightspeed gave us a space fighter simulation MMO…

Up next to fill up the cold, dead vacuum of space fighter simulation MMOs is Black Prophecy and a beautiful vacuum filler it is indeed. Developed by Reakktor Media and published by Gamigo Games, this game looks like it could be contending for the an amazing space fighter simulation, with a strong graphics engine, an okay ship control system, and a spellbinding science fiction narrative.

Link, via GameOgre.

Tuesday, April 12, 2011

GameOgre: Wakfu First Impressions


Last week, I spent a while wandering around another closed-beta: Wakfu, a tactical combat MMO produced by Square-Enix. I took my experience and published a first-impressions article over at of this free-to-play MMO.

While the game’s graphics don’t entirely play nice with my eyes—too small and doll-like even with the zoom feature—it still has a lot of cute effects going for it. From the turn-based tactical combat, the very cute animals (killing sheep called gobbals really) and also a socio-ecological feature set for its persistent universe.

Killing too much of the wrong thing makes it go away forever; of course, a portion of the game can be had by re-planting in the wake of destroyers. I believe that experience can also be gained doing that—although not the sort of experience that aids you in combat.

Link, via GameOgre.