Vulnerable by Kyt Dotson
My rating: 5 of 5 stars
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Saturday, August 23, 2014
Review: Vulnerable
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8/23/2014 02:28:00 AM
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Thursday, August 21, 2014
Ferguson protests and gamers?
I’ve been reading way too much Ferguson news lately. It’s a stressful story about a city and population essentially under siege, journalists accosted and harassed by police, and the slow semi-transparent wheels of justice…
Even though I heard about the news of Darren Brown’s death the day it happened (and the night of the first protest) it’s taken a while for the news to finally reach the national stage.
With Twitter leading the way with most of the on-the-spot news of what’s been happening, I’ve long wondered how gamers and the MMO gaming community has reacted so far.
Looking at Google and the Internet at large, and a dearth of articles on the subject (from said community) I’d have to say I agree with Helvetica at Vox Ex Machina in that the impact is little seen.
How has the Ferguson news affected the MMO gaming community? (Not much) | Helvetica | Vox Ex Machina
I’ll be keeping an eye out for news to tip the people I know who write about this sort of thing, but I’m not holding my breath. If anyone notices any gaming groups making an effort to spread awareness -– through in game rallies, their own blogs, Twitter, etc. -- let me know and I’ll pass it along.
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Kyt Dotson
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8/21/2014 01:14:00 PM
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Labels: #Ferguson, police, race, racism, vox ex machina
Sunday, August 17, 2014
Interview with CrayzECook on MMO Anthropology
As it turns out, CrayzECook is a 7-year-veteran of World of Warcraft. It’s been an interesting journey for him and recently he even started leading a raid group.
Hopefully the interviews can come back to see how he’s doing and what leading raids is like in the almost decade old MMORPG game of Warcraft.
via MMO Anthropology.
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8/17/2014 07:38:00 PM
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Thursday, August 14, 2014
Welcome to the fog of war: In #Ferguson
A particularly damning image of the Al Jazeera news crew being tear gassed has been making rounds in the media. The image of reporters fleeing from attack, followed by another of uniformed police in SWAT gear taking down the TV equipment makes for a punchy, dramatic image of journalistic suppression. However, the situation seems to be a little bit different.
It is now known that whatever police department fired the tear gas canister at the reporters may not be the same department as came back for their equipment. In fact, those taking down the equipment were assisting the reporters to get away from the gas.
One of the strange things that social media does is it produces the perception of swift messaging out of time. In times of great strife and conflict, it is difficult to get information out of a hot zone in time for context to form—this is often known as the “fog of war”. Actors in a war often use this effect to their advantage by producing propaganda or a narrative that aids their position before actual facts come to light. Social media zings facts, photos, videos, and commentary out extremely rapidly and interpretive contexts form faster than facts can catch up.
Last night, an Al Jazeera news crew got caught in a tear gas cloud and ran. Another news team caught footage of this occurring and even took footage of a SWAT team arriving at their position who then lowered their lights and turned the camera away from recording the scene.
Al Jazeera itself put out a statement condemning the SWAT team saying, “tear gas canisters landed in their proximity and police fired rubber bullets in their direction.” The statement goes on to say that the police continued to fire on the crew even as they shouted that they were press.
People on social media took the dismanteling of the equipment shortly after the crew ran as a sign the police sought to quell media presence. Not difficult to believe after reports of police ejecting media from the city, the arrests of several journalists, and—of course, the video of a tear gas canister being fired directly at the feet of reporters.
In an attempt to get out from under the obviously damning images, St. Charles SWAT spokesperson Lt. David Tiefenbrunn says that the team took down the equipment to help the crew move to a new location. They were also not the SWAT crew who fired the tear gas.
It seems that separate SWAT vehicles are involved. One that fired the tear gas and a second one who assisted in moving the equipment, who were with the St. Charles SWAT team.
Tiefenbrunn also stated he does not know who fired the tear gas.
In statements to the media, Tiefenbrunn opined that the Al Jazeera crew may not have been targeted intentionally and that the police crews in the area did not know that the lights belonged to a news crew. The Al Jazeera news crew, however, noted to the media that they had spoken to officers stationed near their position, and had identified themselves long before. In fact, as seen from the footage across the street, the well-lit position would have been easily identified as journalists setting up.
Much like what happened during the Occupy protests, multiple police departments with little coordination is leading to situations where bad actors (firing tear gas at journalists) are not going to be disciplined.
We are still waiting for the Ferguson police to identify if it was one of their squads who fired the gas canister and how it was that it ended up landing at the feet of a TV news crew.
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8/14/2014 05:13:00 PM
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#Ferguson police dangerous, despicable, failures—tear gas, inciting riots, endangering life
The Ferguson police have shown a reckless disregard for peaceful protest such that displays a gross disregard for human safety in general.
If the police in Ferguson do not want to be portrayed as “bad guys”; perhaps they should stop tear gassing state senators and TV crews.
After all, at least that should show some sort of restraint.
The response to a US senator chastising you, by asking if she’s going to get “gassed again,” while attending a peaceful protest is not: “I hope not.” It should be, “Ma’am, I will attend to restraining those under my command to common regard for the safety of those they’re sworn to protect.”
Stop harassing the media. Stop arresting journalists. Stop firing dangerous weaponry in residential neighborhoods. The police in Ferguson have obviously failed, in an attempt to “keep the peace,” the police have become the primary present breach of the peace.
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8/14/2014 04:15:00 PM
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Thursday, August 07, 2014
Comic-Con does not have a formal anti-harassment policy?
I was reading an article written up in The Washington Post about Geeks for CONsent and the second paragraph leads with this:
Geeks for CONsent, founded by three women from Philadelphia, gathered nearly 2,600 signatures on an online petition supporting a formal anti-harassment policy at Comic-Con.
I am baffled. Comic-Con has no formal anti-harassment policy? I’ve known about Comic-Con for what seems forever now. It’s a massive gathering of geeks, cosplayers, aficionados, and much of nerddom in a place that emblematizes comic fandom and everything amazing about comic culture.
So I poked around, I found the convention policies (and code of conduct) but it’s a bare minimum of metal-on-metal “use common sense,” and “harassing or offensive behavior will not be tolerated.”
Sensible but hardly formalized.
By now, even people who do not participate in conventions know that women—and especially cosplayers—suffer a noticeable or even ambient amount of harassment. The article itself highlights complaints spoken to CONsent involving groping, being fallowed, and other forms of sexual harassment.
Yes. Much of this harassment follows women from the streets (from cat-calls to following) but in the charged environment of a convention this sort of behavior becomes even more sinister. A cosplayer wearing an outfit that restricts her vision or movement may not even be able to react to someone groping or grabbing her; and we need only look as far as the “Cosplay is Not Consent,” meme to see there’s some amplification of bad behavior going on.
While the Comic-Con Code of Conduct may have mentions of not tolerating harassment, there’s no definitive examples of intolerable harassment. There’s also no guide to the policies that Comic-Con engages in when such harassment occurs. What can victims expect from the Comic-Con staff when they bring a report to them? Saying, “go to security” is hardly enough.
Comic-Con could do a lot to set itself apart from other conventions by outlining a filled out guide to process, expectations, and policy when it comes to the treatment of conventioneers.
Why Comic-Con has not already done this feels like a massive oversight given the well-documented and widespread knowledge and continuing visibility of these issues is disappointing. Fix it already. A solid, formal anti-harassment policy, with a little compassion, would go a long way to making comics and fandom safer for everyone to participate in.
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8/07/2014 12:57:00 AM
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Monday, August 04, 2014
Review: Invincible

Invincible by Kyt Dotson
My rating: 5 of 5 stars
View all my reviews
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8/04/2014 03:36:00 AM
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Sunday, July 20, 2014
Opening Star Trek Online lockboxes for fun and profit
Looks like I’ve become the proud owner of a Xindi-Aquatic Narcine Dreadnought Carrier.
Whenever a new lockbox drops in Star Trek Online, I often use my lifetime stipend to buy 10 or 20 keys. This time, opening the new Xindi lockboxes, the ship dropped from the second box I opened.
I will be flying it for a while to get a review written for this starship and try to get that up on GameOgre and Vox Ex Machina. Recently, I’ve written one review for the T’varo Light Warbirrd Retrofit and the Undine Nicor Bio-Warship (the second one is still pending publication.)
I particularly enjoy flying carriers in STO and I have a Catian Atrox Carrier as well as a Tholian Recluse Carrier on different characters. So we’ll see where the Narcine stacks up—from the look of it, with a heavy Tactical loadout, it’s a battleship designed for front line fire-support. This is especially accentuated by the fact that it comes with two hangars of frigate pets.
The frigates are also minelayers, which is an unexpected pet capability.
Just an FYI, “narcine” is the scientific name of a family of electric rays, which the Narcine Dreadnought looks a little bit like from a dorsal profile. I named mine “Sepiida” which is the order that cuttlefish belong to (a mollusk closely related to squid, octopus, and nautulus.)
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7/20/2014 05:43:00 PM
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Labels: Star Trek Online
Tuesday, July 15, 2014
Upcoming covers for Black Hat Magick Kindle-edition short stories
I am slowly working on filling out my Kindle store with e-book editions of stories I’ve written. I have quite a few and from what I’ve heard, the critical mass is about 30. That might take me a while to reach.
So here’s a pair of covers to enjoy as I work towards getting them into the Kindle store.


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Kyt Dotson
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7/15/2014 05:00:00 PM
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Labels: Black Hat Magick, Cover, fiction, Kindle, webfiction, weblit, webserial
Friday, March 28, 2014
Fish in trees arrived by comet
So, I just learned that Ray Comfort actually asked a geologist if fish hitched a ride on comets to Earth[1]. Apparently, this was part of a question series about why there is so much water on Earth and the geologist suggested that much of it could have come from cometary bodies during the formation of the planet.
Well, if fish arriving on comets explains fish to Ray Comfort; perhaps it would also explain why there are fish in the trees to Brother Jed Smock.
The latter point comes from something Brother Jed once said to thunderstruck listeners on ASU campus, saying something about how “fish don’t live in trees,” which shortly became a meme mocking him for whatever failed point he was attempting to make.
Those fish living in the trees arrived on comets.
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[1] paulchartley, Noah Proving Bullshit Pays [Video file] , Retrieved from https://www.youtube.com/watch?v=TZeztc2rtIA
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3/28/2014 04:55:00 PM
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Labels: Brother Jed, Noah, Noah Movie, Ray Comfort
Thursday, March 06, 2014
Interview: On Being a Captain in Star Trek Online
The folks over at MMO Anthropology had a chance to talk to a mutual friend of ours from Star Trek Online about what it’s like to be a captain in the game. Then I took a chance to write up an article about the interview over at SiliconANGLE. Be sure to watch the video and read the article to get a glimpse of some of what happens in STO and how it affects personal experience and expression In virtual worlds.
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3/06/2014 12:53:00 PM
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Labels: Interview, MMO, MMO Anthropology, mmorpg, Science Fiction, SiliconANGLE, Star Trek, Star Trek Online, video, video games
Monday, March 03, 2014
Reflections on chasing space bunnies: Epohh tagging in Star Trek Online
With the introduction of the Legacy of Romulus expansion in Star Trek Online, Romulan reputation became a thing—also, so did, chasing, petting, tagging, and fostering furry, antennaed, irradiated space bunnies called epohhs. The prolific and agile epohh tagger engages not just in a quaint little minigame (the chase and tag) but also research and a bit of animal husbandry and can generate up to 600 reputation marks as the result of along chain of duty officer missions.
I’ve been playing around with this system and I have some thoughts on how Cryptic has implemented it and the social phenomena that have emerged.
Epohh Tagging
To get the whole chain started, players head to Mol’Rihan (New Romulus) and transport themselves to the Epohh Fields. An aptly named area that’s filled with space bunnies and NPCs offering missions related to them.
Tagging involves rushing out into the field and using a tricorder on every epohh visible.
Some basic advice: Get used to the geography so that you can run between the areas that have a lot of epohhs, avoid going in when there’s too many other players already on the ground (competition lowers tagging opportunities), when tagging an epohh get an eye on the next target so you can get moving immediately.
The last part is extremely important so that you don’t accidentally chase the just-tagged epohh—which race off as if shot out of a cannon and vanish after a few yards of running.
While it’s possible to easily solo this mission (netting 2-3 tags easily) to get the maximum of 4 it’s necessary to grab a group. As a result, there’s numerous people in the area looking for FED or KDF teams who are doing tagging. Three people can easily get 4 every time.
Researching epohh tags
For every 4 tags it’s possible to run a duty officer mission that “researches tags.” Do this to generate Epohh Research—you need five of these to buy a space bunny kit (I mean an epohh pup.)
This assignment will always end in success so you can run it with any science DOFF, as a result, you can ignore the “success condition” trait on DOFFs and should instead aim for DOFFs with the critical traits of Efficient and Logical. Any DOFF with both would be superb.
Once you have an epohh pup you will then start running DOFF assignments to foster and care for them. The assignments grow epohhs through pups, to moppets, to adults, to elders. The same traits—Efficient and Logical—assist with criticals on the epohh fostering missions so keep those DOFFs in stable to run your farm.
The elders can be sold for 400 Romulan marks; or you can collect the various colors and have a nice Pokemon stable of space bunnies.
To discuss, read this thread on the Star Trek Online official forums.
Tagging Teams
Players seeking that lofty 4 tags from the tagging mission have started to band together to form tagging teams. Usually players can Pick Up Group (PUG) this and there’s usually some people all hours of the day seeking teams. It’s hard to tell so far how effective that is, but people seem to do well with it.
Fleets already provide a social infrastructure that many players use to put together tagging teams and it’s common to see similar Fleet names on players in the Epohh Field when I’ve been observing.
In 2012, an in-game channel was added called “Epohh Tag” similar to other social channels in the game to assist people in finding tagging teams.
That players can at-best get three (3) tags (and not the maximum) and even a group as small as two (2) players can get the maximum reward allows for a highly casual experience in the Epohh Fields for most players. However, it also provides strong encouragement to form groups and the presence of people seeking groups (and finding them) suggests a thriving grouping experience.
There is no epohh trade—this is because epohhs are bound-to-character and not tradable. The gotta-catch-em-all element of space bunnies could have made for a thriving epohh trade; but Cryptic’s decision to make the husbandry and fostering of space bunnnies part of Romulan reputation has probably caused the developers to segment epohh raising from the economy-at-large.
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3/03/2014 02:58:00 PM
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Wednesday, February 19, 2014
City of Paradigm and Dr. Katherine Frase: How the Internet of Things Can Make Cities Smarter
I spoke with urban anthropologist Dr. Katherine Frase—also vested with the title of Chief Technology Officer, IBM Smarter Cities—about how the Internet of Things and sensor technology intersects with human efforts in metropolises and urban centers for my most recent article about smart cities at SiliconAngle.
You can go read the entire thing at “City of Paradigm: The Internet of Things.”
The article opens with an excerpt from a book that doesn’t exist (The City of Paradigm) but frames a narrative scene designed to show government officers and construction workers reacting to and acting on information from a sensor network and analysis of data therefrom.
Here’s some of what didn’t make it into the article but are still things we can all think about.
During our talk she spoke about some of the questions that arise from dealing with large groups of people who take part in a city infrastructure. One of the problems cities are facing is attempting to communicate information to people and doing so in a way that’s less likely to be misunderstood. Sensors can only go so far when attempting to manage traffic on the streets—they can tell us where the high congestion areas historically happen and help computer scientists model what happens when a particular core street is shut down.
However, getting traffic patterns to change is at its very crux a human communication problem. Telling people not to take a particular street (to reduce congestion) usually ends with a large number taking a specific side street, simply moving the congestion problem somewhere else. Actually easing congestion may take more than just modelling; but a communication solution that actively attempts to redirect humans to different traffic patterns. A radio broadcast or a simple message may not suffice.
Another interesting tidbit that she spoke about was how some utilities companies have been attempting to gamify their service to cause households to reduce costs. By allowing people to “compete” for better energy use they are hoping to pit house vs. house (or neighborhood vs. neighborhood) towards using less energy overall. By using gamification—comparison charts, badges, accolades, etc.—these utilities hope to use gamification theory to make better energy users out of customers.
If I have a chance, I might revisit these subjects in later editions of The City of Paradigm on SiliconAngle.
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2/19/2014 07:30:00 PM
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Labels: City of Paradigm, Doctor Katherine Frase, IBM, Intenet of Things, SiliconANGLE
Sunday, February 16, 2014
Star Trek Online: Solanae Dyson Science Destroyers
I noticed that a lot of people have been very interested in this new virtual items from Star Trek Online. These ships are a reward from participating in the 4th Anniversary Event in STO and bring a few new interesting mechanics into the game. As a result, the folks over at Vox Ex Machina sat down with a few players and looked at their Dyson science destroyers and wrote up a review.
Star Trek Online: Dyson Science Destroyer Review
Head over there and let them know what you think. There are two screenshots right now (from the Aves-class Romulan variant) but more screenshots are expected today.
I personally have an Aves-class and I’ve been slowing grinding up the Dyson reputation so that I can grab the Experimental Proton Weapon for its front arc. I know that there’s a dearth of consoles that buff proton damage, but I’m intrigued by a weapon that can act as both a cannon and a beam.
I’m not a very good Romulan player at this point--I’ve noticed I’m a cruiser captain who doesn’t deal well with warbirds—but the hit-and-run tactics needed by a battle-cloaking science vessel with some escort-upbringing do make for exciting space battles.
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Kyt Dotson
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2/16/2014 02:07:00 PM
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Labels: MMO, mmorpg, Star Trek, Star Trek Online, video, video games, virtual items
Tuesday, February 11, 2014
Star Trek Online: Hirogen Hunter Heavy Escort?
With Star Trek Online providing a surprising venue to talk about the nature of virtual items—and the fact that I have a job that lets me report on the goings-on in free-to-play MMO games—I decided to try an experiment by having a player in STO who flies one of these ships give me notes to review it by.
The result, this badass virtual item spotlight on GameOgre about the Hirogen Hunter Heavy Escort lockbox ship.
The game mechanics have generated a layered culture of thought about equipment, strategy, and button-press abilities. This means that reviews of these virtual items (the starships) includes a lot of jargon that to an outsider sounds and looks a lot like gibberish—but with a little bit of context quickly makes a lot of sense.
I am especially intrigued by the proliferation of the understanding of the Aux2Bat (referring to an ability called “Auxiliary to Battery”) starship build. A methodology that takes advantage of synergies between STO game mechanics that allow a single ship-equippable ability (on a bridge officer) to significantly lower skill cooldowns. Since the concept of A2B is so popular in starship building it was important not to leave it out of the review of the Hirogen Hunter.
Keeping in mind how STO players relate to ships, builds, and other players when referring to game mechanics will make for better, in-depth, audience-centric reviews. In the past I’ve covered the Catian Atrox Carrier, the Tholian Recluse Carrier, and the Romulan Dreadnought Warbird.
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2/11/2014 04:11:00 PM
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Labels: MMO, mmorpg, Star Trek, Star Trek Online, STO: The Art of the Build, video games
Saturday, February 08, 2014
Star Trek Online: The Art of the Build
I know that the analysis from the Star Trek Online Winter Event survey is not done yet (and this might take a while) so this is a poor time to develop a new project, but I have a great idea for an essay and video series: STO: The Art of the Build.
I came up with this shortly after talking about the Dyson Solanae Hybrid-Technology Romulan science-destroyer warbird being released in STO Season 8.5. It comes with a set of consoles, weapons, and even different ship-costume effects that have sparked a lot of discussion on how to “build” it and its variants.
The premise is, that similar to many RPGs, STO has paper-dolls for players’ equipment--but players can also captain starships. A starship isn’t just another piece of equipment, it’s almost another character/class all on its own and players must spend time thinking of how to build them.
Not only does this come down to a choice in ship—based on specs, opportunity, and play-style—but there’s also a great deal of thought that goes into building up bridge officers, training them, equipment for the ship—from weapon layout to console choice to support weapons and abilities.
All of this collapses together alongside a large number of ships available to every faction, a huge amount of choice also exists in aesthetic effect as well as game mechanics.
To this end, the playerbase continually digests and spins out configurations, resources, and communicates on how to approach particular goals in game for PvE, PvP, and ship costuming.
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Kyt Dotson
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2/08/2014 04:49:00 PM
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Labels: anthropology, Star Trek Online, STO: The Art of the Build
Friday, January 31, 2014
Star Trek Online: Dyson Solanae hybrid-technology science destroyer
I think that I just found the ship for my Romulan Star Trek Online character: the Dyson science destroyer.
STO must be beside-themselves in producing new content, including bringing back Tim Russ to reprise his role as Tuvok from Star Trek: Voyager to become Admiral Tuvok. It’s fun to hear his voice chastising the enemy as I blast them out of space.
Of course, my romulan character—one Simpronia—will be flying the Romulan warbird variant of the Dyson science destroyer. The lower shield capacity coupled with the battle-cloak makes this ship unstoppable and it will nicely synergize with her science career path.
The path to getting Sim a proper ship to fly has been a long and hard one. As romulan, she has a huge decision matrix to pick between Romulan faction ships and Federation faction ships—the Fed ship is tempting, but it has no cloak and ambushes with this ship seem exactly what I’d like to do.
Since this is a science-based destroyer I can still act as a second-line support in the beginning of battles by using debuffs and sensor confusion; but upon closing range, I can switch into tactical-mode, cloak, and then ambush craft trying to pick on my teammates in PvE.
While there’s a full-on Dyson set to be had, I am still considering going primarily with polaron-based weaponry and the Jem’Hadar set (or components thereof.) I might hybridize between damage capability and science-tanking but we’ll see.
I just love those purple beams and bolts.
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Kyt Dotson
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1/31/2014 02:53:00 PM
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Labels: Star Trek, Star Trek Online
Thursday, October 24, 2013
City of Titans Interview: Project Lead Chris Hare and Lead of Composition William Strickland
Many-a-City-of-Heroes-fan has been mourning the loss of our favorite game and it’s been quite a ride since NCSoft shut it down. Now, City of Titans promises to resurrect a spiritual successor worthy of that community.
Do not miss the Kickstarter (10 days left!) it has a lot of nice rewards for early participants and you’ll be part of something awesome-to-come.
And if you’re interested in a write-up of what was learned from the interview check out SiliconANGLE and GameOgre.
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10/24/2013 12:07:00 PM
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Labels: City of Heroes, City of Titans, Missing Worlds Media, MMO, MMO Anthropology, mmorpg, video game, video games
Friday, August 23, 2013
MMO Anthropology Livestream After Action Report, 2013 August 17-18
This week saw the MMORPG 2D brawler Elsword Online some attention—even though co-host Arienne Keith was waylaid with illness—although the players didn’t find the game very satisfactory. Then Minecraft brought the usual team back including Fyrewal from Star Trek Online.
Elsword, Friday 2013 August 17th After Action Report
Amerist, Nelson, and Rockandroll went in to experience the game Elsword Online—a 2D brawler (dubbed 2.5D due to a slight depth to some of the environments). Arienne Keith sat out of this session due to illness.
Everyone played new-ish characters with Amerist playing an Eve (an android who uses drones to fight), Nelson used Chung (as Nelson described, a “gender confused” cannon weilder; really a very bishōnen [美少年] boy with a big gun) and Rockandroll played Rena (an elvish archer/ranger character wielding a bow.)
The game is fairly straightforward in giving members quests from NPCs who hang out in towns—which act as social centers where players gather. In fact, the towns were quite crowded but the troop didn’t stay there for long. Amerist immediately drew the team into a dungeon to fight through a side-scrolling brawl.
The entire night went this way with dungeons being the mainstay of the game. These instances were selected from a “map” of the area and when moved into those the team of three often got a fourth member. While the new members were often competent—and fairly good at the game—none of them actually interacted or communicated beyond brawling. Although very little was done to attempt to engage them.
As is common to many games, it’s common for players to solo the world without communicating. Often this researcher would attempt to interact with them by speaking in chat—but with games such as Elsword the game itself works against this sort of interaction. The reason is that when in a dungeon instance people can be thrust into attention-grabbing combat immediately and have their hands full with brawling, which uses the keyboard, and as a result may not notice the message or may not be able to reply until there’s a pause.
The stream went on for 3 hours, consisted of almost 8 dungeons and three different areas of the game, two cities (gathering places.) The crew also examined a daily dungeon that involved an ever-increasing difficulty of fighting boss monsters room-to-room that seemed to be a way for players to receive higher tier gear and rank themselves up outside of the main storyline.
Minecraft, Friday 2013 August 18th After Action Report
The crew once again joined together at the chasm location now known as “The Devil’s Crack.”
Amid the joiners were William McCormick (ComputerPimp), Amerist, Nelson Williams, Arienne Keith, HV4C, TJ. (Others to be determined, a smaller number of other joiners came with but their names are currently not in the notes.)
Long-time viewer Fyrewall finally broke down and bought Minecraft to come and experience the world. As a result, the team took him along to see some of the sights including Arienne Keith’s “Funkytown” playing room that uses redstone to play music. Fyrewal ran into an issue with the game where when struck cats return to their owner when attempting to feed Arienne’s cats watermelon (which they do not eat.)
Fyrewal was given a bit of a grand tour of the world as the team knows it, including the Nether, and further tracks were laid to connect Devil’s Crack to the rest of the world. This included some showing off of structures in and around the spawn point.
The crew ended the night by showing off “The Golden Dong” (a giant phallus-like structure built by Kazz, Arienne Keith, and TJ) that also includes a fireworks launcher in the tip and a giant cat that hovers overhead. It’s often the site of many fireworks displays in the world due to its unique – and humorously vulgar – quality.
The players also introduced Fyrewal to the concept of the”Stripplers,” an inside joke in a cultural context for the small community that involves the evolution of the concept of a “stripping Hitler” that TJ and Kazz slowly built up into its own mythology. This includes “The Golden Strippler,” which is a Minecraft franchise building often built by Kazz and TJ to house a stipper pole. The “Hitler stripper” part is accompanied often by a Minecraft skin that has a Hitler moustache/hair as well as undergarments so that the Strippler can “stripple” or remove bits of armor to reveal the skin underneath.
The community joke is maintained primarily by Kazz and TJ as well as others introduced to the concept as a sort of ongoing meme.
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Kyt Dotson
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8/23/2013 11:34:00 AM
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Labels: After Action Report, Minecraft, MMO Anthropology
Thursday, August 15, 2013
What Happened During the Great Guild Wars 2 Ectoplasm Bug of 2013?
via MMO Anthropology and YouTube.
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Kyt Dotson
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8/15/2013 04:01:00 PM
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Labels: Guild Wars 2, MMO Anthropology

