Showing posts with label Star Wars: The Old Republic. Show all posts
Showing posts with label Star Wars: The Old Republic. Show all posts

Tuesday, January 24, 2012

Star Wars Online: The Anthropological Effect of Bugs in Virtual Worlds

Recently, Star Wars Online had an experience where a bug arose that caused people to become invincible when they used the /getdown bug. The revelation of this created some discussion in the forums (and the removal of said topics) because BioWare wants to control information about the game and especially exploits.

I’ve seen others discuss how exploits are spread and why developers might want to suppress information about them, especially in what they consider to be the primary information source for their game. Although the blogs out there certainly represent a better news source than the forums, more people who play the game probably use the forums as their information and social source.

The use of exploits and bugs can be seen by the community in a game as a sort of cheat. Also, in the past entire games have failed due to the fears and expectations of incoming players who saw that they would not receive a fair shake. Although many were happy to entertain themselves with the tools and services provided by these MMO publishers they felt that their experience had been crimped by the presence of individuals who gained advantage using bugs in the game.

As a result, bugs like /getdown are seen as a blight on the game and developers like BioWare seek to suppress the knowledge of their existence as they fix them.

The supporting essay that outlines much of this information is currently published on MMO Anthropology and it explores the way BioWare acted and some of the community reaction. It’s still early in the life of Star Wars: The Old Republic but we might be starting to see the relationship they want to establish with their players already.

Link, via MMO Anthropology

Sunday, January 15, 2012

Around Alderaan: Nar Shaddaa at Night

Instead of sticking to my roots and fully functioning with my Trooper I’ve gone and gotten my legacy (“The Sunspots Legacy”) at level 30 and then moved onto a bunch of alts. As a result, I’ve really retarded by progression up through the levels but I am enjoying a great deal of the storyline flow.

Right now, I’m leveling my Smuggler through her storyline and that’s lead me off of Taris and into Nar Shaddaa. I know I haven’t shown any screenshots from there, but it’s another neon-glittering city-world like Coruscant.

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To show the majesty of the artwork that Star Wars: The Old Republic puts into places like this, I figured that I’d tiptoe out on the edge of a taxi platform and get a shot of what it looks like at night with all the loglo lighting up the sky.

City-planets like Nar Shaddaa used to be a mainstay of the galaxy, but with the war against the Sith Empire looming in the recent past, planets like Taris represent the terrible destruction wrought.

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Here’s a visual of my lovely Smuggler, Kaspar riding a taxi through the glow of Nar Shaddaa.

I’ve been following a plot line where she’s seeking the treasures of a long-dead system lord/mobster fellow who went pirate and hid his junk in some unknown reach of space. It’s lead me to a multitude of familiar planets—I suspect that Tatooine and Alderaan will soon be on the list.

Finally, I’d like to leave everyone with my favorite sight in the entire game: my ship.

As a Smuggler, SWTOR gives us a shout out to the most famous Star Wars smuggler of all time: Han Solo. How do they do that? Well, apparantly the fastest ships in the galaxy have always been Corellian Freighters.

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Booyah! You can make the Kessel Run in how many parsecs?

Saturday, December 31, 2011

Around Alderaan: The Tiniest Jedi Master

Why Master Jedi Shan, you seem quite small today… I was playing my Jedi Knight in Star Wars: The Old Republic today and this is what happened when I went to converse with the leader of the Jedi Council.

Needless to say, she’s become somewhat pint sized. She may be the daughter of Bastila Shan, but I don’t recall her mother being that tiny and her father certainly wasn’t a small man. So I’m not sure why Satele is the size of a gerbil.

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“You see, Padewan, I was meditating on the immensity of the universe.”

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“Thrust deep within my mediation I realized how insignificant we are in light of the Force. Struggling with our emotions between the Light Side and the Dark Side.”

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“Do you think you could give me a ride to the bathroom? …I need to use the little Jedi’s room.”

#

If I were going to guess, I think that what happened is that the game uses the same model when in the cinematic and when she calls me on the holo. It shrank her model down to the gerbil-size and overlayed it with the blue-coruscating lines a mere minute before when we spoke over the holo—but when it came time to put her back to her proper “human” size, it failed to do so.

The result? I’m an immense towering behemoth of a zebrak standing over a Master Jedi.

Of course, the game is kind enough to also have me incline my head down to her and she looks way up at me as well. That’s either a curious effect or my pattern-seeking brain is adding it to the scene because it fits.

Thursday, December 29, 2011

Around Alderaan: SWTOR and Troopers as a newbie

As you might have guessed, I’ve gotten into Star Wars: The Old Republic, a new MMO released by EA and Bioware, and I’m running around a bit. It’s been something of an odd experience with a strongly narrative-based system that tells you a story as you play. In fact, the Flashpoints (instances in the game) are really Star Wars episodes.

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Republic Trooper armor is something to look at—and it’s absolutely reminiscent of the eventual stormtrooper armor that will make its debut 300 years later when the Sith Empire manages to take over the galaxy. It just hasn’t happened yet.

Of course, like any game, you’ll notice that I have an almost-clown suit of mismatched, yet colorful armor pieces that I’ve collected going about my missions.

This shot was taken on the desert-planet of Tantooine, the erstwhile home of Like Skywalker.

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The dune-held countryside of this region is like my own home to an extent. Tall mesas of reddened-rock thrusting out of ever-changing dunes. Although the presence of the Imperial soldiers leaves something to disdain.

I suppose I’ll sally forth and blast a few for old time’s sake.

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This is a shot from Alderaan—a lush landscape with snowcapped mountains, conifer trees, and a cloudy sky all day. Through green fields I walked while supporting House Organa against an incursion by the Empire. Alderaan, and House Organa, of course are Princess Leia’s erstwhile home planet and adoptive family respectively.

It’s a beautiful and majestic world with wonderful people. It’s sad to know that in 3,000 years time it will be vaporized into so much space rubble by the Death Star, killing the entire population in a show of force by the Sith Empire.

 

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Oh yeah, did I mention: you get a spaceship.

My trooper has a lopsided winged craft with a bunch of guns on it called a Thunderclap. Although, you’ll probably like my Smuggler’s ship better—it’s a Corellian light freighter (think the little sister of the Millennium Falcon) with extra-heavy engines retrofitted into the chassis for perfectly legitimate and legal purposes, of course.

Wednesday, December 21, 2011

I’ve been playing Star Wars: The Old Republic

I am looking for a good server to play with my fans and people of like minds. So if you’re playing, hit me up.

I will be publishing screenshots from in game and a discussion of what it’s been like playing. If you’re interested in Star Wars: The Old Republic let me know what you think of it and what you’d like better ideas on how it works.

So far, it’s been a fairly good experience.

Wednesday, November 30, 2011

Star Wars: The Old Republic the MMO

Yes, I made it into the beta weekend.

Yes, the game is pretty amazing.

Think of what a game would be like if it were a massively multiplayer online interactive movie. This is exactly what SWTOR appears to be attempting to emulate. There’s other people with me, and sometimes I’m forced to group together with them; but the game focuses heavily on the single-player aspect of the story being told.

In fact, each of the 8 different classes each have their own story from prologue to chapter-by-chapter. Every conversation is voiced and there’s a lot of reasons to keep moving on to get through the next storyline point.

It’s a single-player themepark MMO style that’s not been seen yet.