Star Trek Online has seen two developers mark their calendars with a figure resignation, both Geoff "Heretic" Tuffli and Dan "Gozer" Griffis have signaled their departure from Cryptic Studio's MMORPG game with future resignations and left behind their notes on the forums.
"Star Trek Online content designer Dan Griffis to depart Cryptic in 'a few weeks'"
Looks like Gozer is departing and above is the link to the .VG247 on the subject.
http://sto-forum.perfectworld.com/showthread.php?t=278521
Also, "jumping ship," is Geoff "Heretic" Tuffli who left his mark on the STO Perfect World forums with an apology and a sad farewell to the players.
Developers have a lot of social context and currency with the virtual worlds that they develop for. They're, in a way, the architects of the aesthetic and the code that governs how the community interacts with that virtuosity and within themselves; as a result, they're often the target of adulation and scorn in turn depending on the cycle of development. Not often do they work directly with the community--but sometimes they do become part of the very worlds that they develop and design.
As a result, the departure of developers from an MMO game brings with it a different and distinct sensation than the sense of developers who worked on a static, published single box game. Certainly now we're seeing more episodic content; but MMO developers personally affect and cast great shadows over the online communities that their games support.
So when they leave, it's a bit of a big deal.
Link, via MMO Anthropology.
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